JUMPER AND HUNTER COURSE OF 5-8 JUMPS
JUMPS SHOULD BE CONSTRUCTED WITH PVC PIPE OR SIMILAR MATERIALS 5 WIDE AND JUMPS SET
AT LEAST 20 APART EXCEPT WITH INS AND OUTS. HUNT JUMPS MAY BE SIMULATED (SAFER
MATERIAL, MADE TO LOOK LIKE)
HUNT OBSTACLES OR JUMPS MAY RESEMBLE TRADITIONAL RURAL SETTING OBSTACLES SUCH AS SIMULATED
WALL, ETC.
The course for jumping or hunter classes must be posted at least two hours prior to the
scheduled time of the class. A start and finish line should be made clear on the diagram
as well as the direction and number of each jump that is to be taken. JUMPERS are judged
on accumulated faults which include TOUCHING (Judge's option to consider touching a fault.
If touching is considered a fault it must apply to all exhibitors
in the the jumping class) KNOCKDOWNS - 4 FAULTS, CIRCLING MORE THAN ONCE - 3 FAULTS,
REFUSALS - 4 FAULTS FIRST REFUSAL, 8 FAULTS SECOND REFUSAL, THIRD REFUSAL- ELIMINATION.
If there is a tie of one or more jumpers for the first go round, a JUMPOFF will take place
with those jumpers who tied for first place jumping the course again. The jumps shall be
raised 4 inches. Jumpers will be timed and the jumper with the fewest faults and best time
shall be the winner. In the event of another tie, jumps may again be raised by 2 inches.
The maximum height that a jump should be raised is 30" for A Division Miniature
Horse. Jumps may be raised for B Division Miniature Horses. Show management may decide
whether to offer first-place ties and other places for the class. The first set of jumps
for youths handling jumpers or hunters should be set at 18-24 -inches. Hunters do not
repeat the course.
HUNTER - The Hunter Class should be in keeping with the traditional country-setting Hunt,
where elegance, style, and ease in stride and overcoming obstacles such as walls, fences,
waterways, and so forth were overcome quickly and at an even pace. Overall way of going
while maintaining a steady , even, stride and overcoming the jumps or obstacles in
sequence without refusals, knockdowns, or circling is what the Hunter Class will be judged
upon. Three refusals will result in elimination as well as fall of the horse and/or
exhibitor. Being off course or crossing your paths will also result in elimination.
OBSTACLE (halter)
The Obstacle Course must be post at the Show not less than two hours prior to the class.
As with the other performance classes, the horses age and condition should be a
primary factor in entering this class. The overall performance in overtaking each obstacle
in succession wand without knock downs, or elimination's is the object to be judged in
this class. A sixty-second time limit for each obstacle. After that time, the
exhibitor should be directed to the next obstacle. Obstacles often include a tarp laid
down flat for the horse to walk across, a gate, bridge, small jump, backing into a
designated area, laying an object across the horses back, such as a piece of
plastic, etc., any type of object that is considered safe for the exhibitor and the horse
may be utilized.
Obstacle Course
The obstacle course is judged upon an even-paced style in approaching and overcoming each
obstacle. Elimination after three refusals. Moving through a obstacle quickly &
without knockdowns, refusals, unruly behavior or undue circling is the objective of this
course.
2004 WCMHR WORLD CHAMPIONSHIP/ WCMHR Show Rules