JUMPER AND HUNTER COURSE OF 5-8 JUMPS
JUMPS SHOULD BE CONSTRUCTED WITH PVC PIPE OR SIMILAR MATERIALS 5 WIDE AND JUMPS SET AT LEAST 20 APART EXCEPT WITH INS AND OUTS. HUNT JUMPS MAY BE SIMULATED (SAFER MATERIAL, MADE TO LOOK LIKE)
HUNT OBSTACLES OR JUMPS MAY RESEMBLE TRADITIONAL RURAL SETTING OBSTACLES SUCH AS SIMULATED WALL, ETC.
The course for jumping or hunter classes must be posted at least two hours prior to the scheduled time of the class. A start and finish line should be made clear on the diagram as well as the direction and number of each jump that is to be taken. JUMPERS are judged on accumulated faults which include TOUCHING (Judge's option to consider touching a fault. If touching is considered a fault it must apply to all exhibitors in the the jumping class) KNOCKDOWNS - 4 FAULTS, CIRCLING MORE THAN ONCE - 3 FAULTS, REFUSALS - 4 FAULTS FIRST REFUSAL, 8 FAULTS SECOND REFUSAL, THIRD REFUSAL- ELIMINATION.
If there is a tie of one or more jumpers for the first go round, a JUMPOFF will take place with those jumpers who tied for first place jumping the course again. The jumps shall be raised 4 inches. Jumpers will be timed and the jumper with the fewest faults and best time shall be the winner. In the event of another tie, jumps may again be raised by 2 inches. The maximum height that a jump should be raised is 30" for A Division Miniature Horse. Jumps may be raised for B Division Miniature Horses. Show management may decide whether to offer first-place ties and other places for the class. The first set of jumps for youths handling jumpers or hunters should be set at 18-24 -inches. Hunters do not repeat the course.
HUNTER - The Hunter Class should be in keeping with the traditional country-setting Hunt, where elegance, style, and ease in stride and overcoming obstacles such as walls, fences, waterways, and so forth were overcome quickly and at an even pace. Overall way of going while maintaining a steady , even, stride and overcoming the jumps or obstacles in sequence without refusals, knockdowns, or circling is what the Hunter Class will be judged upon. Three refusals will result in elimination as well as fall of the horse and/or exhibitor. Being off course or crossing your paths will also result in elimination.
The Obstacle Course must be post at the Show not less than two hours prior to the class. As with the other performance classes, the horses age and condition should be a primary factor in entering this class. The overall performance in overtaking each obstacle in succession wand without knock downs, or elimination's is the object to be judged in this class. A sixty-second time limit for each obstacle. After that time, the exhibitor should be directed to the next obstacle. Obstacles often include a tarp laid down flat for the horse to walk across, a gate, bridge, small jump, backing into a designated area, laying an object across the horses back, such as a piece of plastic, etc., any type of object that is considered safe for the exhibitor and the horse may be utilized.
The obstacle course is judged upon an even-paced style in approaching and overcoming each obstacle. Elimination after three refusals. Moving through a obstacle quickly & without knockdowns, refusals, unruly behavior or undue circling is the objective of this course.
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